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Global Animation, VFX & Game Market New Study Of Trend And Forecast Report 2018-2023

(CityRegions.Com, December 19, 2018 ) Animation is the rapid display of static images in a way that creates the illusion of motion. Nowadays animation is used mostly in motion pictures and videos, plus some computer applications, such as moving icons, and in video games. Like photographic cinema, animated video usually incorporates sound for dialog, musical accompaniment, and other effects. But unlike photographic cinema, it can depict anything that the animation artist can imagine visually, and therefore it is especially useful for telling stories with fantasy elements that would be hard to stage in reality. Animation is also used to create special visual effects within movie productions that otherwise use traditional photographic methods.

The entire Animation VFX and Games market continues to grow in the foreseeable future, and with the increased consumer spending on entertainment products and the higher visual requirements for Animation & Game production, Animation, VFX & Games will gain growing industry influence.

United States was the largest consumer market with a market share of 26.43% in 2013 and 22.77% in 2017 with a decrease of 3.66%, while China ranked the first markets with the market share of 26.90% in 2017, driven by market and national government policy.

According to this study, over the next five years the Animation, VFX & Game market will register a 3.2% CAGR in terms of revenue, the global market size will reach US$ 453000 million by 2023, from US$ 376100 million in 2017. In particular, this report presents the global revenue market share of key companies in Animation, VFX & Game business, shared in Chapter 3.

This report presents a comprehensive overview, market shares and growth opportunities of Animation, VFX & Game market by product type, application, key companies and key regions.

This study considers the Animation, VFX & Game value generated from the sales of the following segments:

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The key manufacturers covered in this report:



Activision Blizzard




Walt Disney Animation Studios


Warner Bros



Segmentation by product type:

Animation & VFX

Game & VFX

Segmentation by application:



Video Game

Enquiry before buying report :

Some Point from TOC:

1 Scope of the Report

1.1 Market Introduction

1.2 Research Objectives

1.3 Years Considered

1.4 Market Research Methodology

1.5 Economic Indicators

1.6 Currency Considered

2 Executive Summary

2.1 World Market Overview

2.1.1 Global Animation, VFX & Game Market Size 2013-2023

2.1.2 Animation, VFX & Game Market Size CAGR by Region

2.2 Animation, VFX & Game Segment by Type

2.2.1 Animation & VFX

2.2.2 Game & VFX

2.3 Animation, VFX & Game Market Size by Type

2.3.1 Global Animation, VFX & Game Market Size Market Share by Type (2013-2018)

2.3.2 Global Animation, VFX & Game Market Size Growth Rate by Type (2013-2018)

2.4 Animation, VFX & Game Segment by Application

2.4.1 Anime

2.4.2 Film

2.4.3 Video Game

2.5 Animation, VFX & Game Market Size by Application

2.5.1 Global Animation, VFX & Game Market Size Market Share by Application (2013-2018)

2.5.2 Global Animation, VFX & Game Market Size Growth Rate by Application (2013-2018)


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